Great Dane Games

Great Dane Games

Great Dane Games - all things gamerelated

This weblog is the digital playground for Anders Højsted. I'm a philosopher, indie gamedeveloper, writer & all-round renaissance man.

Ruminations about life

PersonalPosted by Anders Højsted Tue, August 05, 2014 17:45

Things have become interesting lately.

I've been working the last 1½ year as game writer and community manager on Cloud Chamber at Investigate North. Combined with issues in my personal life – my mother's cancer and subsequent death – things have been very quite @ Great Dane Games & @ Tryhart.

Cloud Chamber is launching on STEAM on the 7/8 and I can highly recommend it if you are into astrophysics and mysteries.

However, I was let go from Investigate North at the end of may and I've been spending the time since to get over my mother's death, to have a vacation and to figure out what I'm going to do with the rest of my life. I've been very deep down the existential Rabbit-hole, a short stroll around the french existentialists and I am only just returning to the surface.

I still very much want to work with games and with media.

But I've realised is that I'll probably never have a permanent position in my life. I have a multitude of skills, but the ones that I want to exercise are mostly oriented at work as a consultant or as in fixed-term positions on a contractual basis. I could probably find permanent work as a community manager or as a project manager, but that is not what I want to do and experience have taught me that if I'm not motivated for a job, I mostly likely won't do it very well.

So right now I'm looking for projects & fixed-term positions as a game writer, game designer or interaction designer. This is the life of an artist and I don't mind that - as long as I can make a decent living of it.

Call me if you have a project and could use some solid input to it on those fields.

While I do this, I'll also work on my own projects.

First of: I want to finish aMAZEd (fomerly known as Amazing)

It's been dormant for a long time, but I've picked it up again and it still makes sense (and is fun to play). I've had some design challenges with it – mostly balancing and progression – but have fixed them, so I can now finish it. You can try the demo to the right – the core gameplay in the final game is going to be almost the same, but with a few twists.

I have ideas for other games to follow it, but that can't hardly come as a surprise.

From now on Great Dane Games is going to be my outlet for my own personal projects – the ones that I do on my own. It's not going to be corporate and it is not going to represent anybody else but me.

Second: I want to make a demo of Baby The Knife. You can read more about it here.

See you around :)


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Holiday greetings :)

PersonalPosted by Anders Højsted Wed, December 23, 2009 13:31
Hi y'all,

I just wanted to wish you all a very merry christmas/jul/chanukkah/whatever.

Take some time off with your family, relax, enjoy some good food and come back refreshed and stronger for the new year.

Christmas is going to be great and the new year - 2010 - is going to be magnificent.

Love y'all,

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The Second Passion: Games

PersonalPosted by Anders Højsted Tue, June 23, 2009 15:22
(This post is migrated from my original blog)

My philosphy-studies flundered after the first two years. I drifted from job to job, - from ambition to ambition. After half a decade of aimless & focusless wandering between jobs, I finally decided that even if I no longer wanted to be a philosopher, I still wanted an education. I didn't feel like going back to square one and start on a new bachelors degree, so I decided to finish my bachelors degree in philosophy with as little philosophy as possible.

Instead I studied innovation, business planning, theory of science (ok, - a little philosophy) and took a course in multiplayer games. I found it hard to understand that computergames - a pure entertaiment medium - actually qualified as a topic for a academic course. But it did, - and I actually came up with a very interesting topic for a paper (whiuch I never wrote smiley).

The teacher at the course, Gitte Stald, spoke high praises of the IT-University (ITU) in Copenhagen and their games research department. It took a while but finally I realized that I could take a masters in game design at the ITU. A Master! I would't have to start over. And I could do it in games :)

That's when I realized that the other passion is games. Roleplaying games, tabletop games and digital games.

I've played digital games all the way back from PONG. I've played pen & paper rpg's from the first time I had the chance (age 16). I've owned a Commodore 64, an Amiga 500 and various PCs from back when they were 66mhz. And I've played games on them all. Every single one of them.

The ITU would give me a chance to live out my passion and get a degree in IT that probably would get me a job afterwards (as opposed to philosophy). I got accepted at the ITU (probably at the lowest gradepoint ever - between C & D) and followed course with Jesper Juul, Gonzalo Frasca, Espen Aarseth, Michael Valeur - all great teachers and scholars (and I realized that games can be used for many other purposes then "just" entertainment).

Our master thesis - which I wrote with Stein Llanos, now gamedesigner at Zeitguyz - was about analog methods to test computergameconcepts (not the games, but the concepts, - yes, it works smiley). It was quite good and landed us a A. All together my grade-point-average for the masters was right between A & B. So I'd definitely found the right place to study.

I did a final project after we'd defended the thesis. Gonzalo Frasca was my supervisor and the project was a maschinima/gamie made in Valve's Halflife Source Editor (G-man's Outtakes). And this is where it came full circle; the exam was 2½ years after I started at the ITU; - and my supervisor was the same Gitte Stald who got me started at games smiley. Crazy world, ainnit? (ok, it's not "I got run over by the spaceshuttle and survived"-crazy, but it's stilll kindda fun).

So now I have a masters degree in Gamedesign and a bachelors degree in philosophy and are looking for a job. This is partly why I made this blog and partly because I like to talk about stuff that I'm passionate about.

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Me, Myself & I

PersonalPosted by Anders Højsted Tue, June 23, 2009 15:19
(This is a migrated post from my old blog)

There is supposed to be a "about me"-field in this blog, but I can't make it work and since it's invariably is going to be to small for my ramblings, I think that the first post should be about me and the purpose of this blog.

I'm a philosopher and have - on top of that - a bachelor's degree in philosophy. A bachelor's degree in philosophy doesn't make you a philosopher and you most certainly don't need to degree in philosophy to be a philosopher. However, I consider myself a philosopher - a person who loves knowledge for it's own sake - and this passion prompted me to study it at the university.

My choices have always been about passion. Never common sense, never monetary concerns...always passion.

(To be continued)

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