Great Dane Games

Great Dane Games

Great Dane Games - all things gamerelated

This weblog is the digital playground for Anders Højsted. I'm a philosopher, indie gamedeveloper, writer & all-round renaissance man.

If you talk about this...

Game IndustryPosted by Anders Højsted Tue, June 23, 2009 15:32
(This post has been migrated from my old blog)

One of the things that's really struck me recently is how hard it is to get to discuss gamedesign, when you're not either working in a game company or studying games. There just isn't a forum for it. Professional game designers are bound by Non-Disclosure-Agreements, so they can't share info. The problem with the prolific NDAs (which originates from the states) are IMHO hampering communcation in a way that is counterproductive to knowledge-sharing (even on the most abstract levels), which is hurting the development of a commen gamedesign-vocabulary (something advocated (among others ) by Eric Zimmerman and Greg Costikyan.

I think my education suffered under this. If you can't precisely describe you design, you can't focus on what can be done differently or better. And you can't communicate it to others so that they can give you ideas. Seriously, we can't even agree on what gameplay means.

I'm a member of the danish IGDA commitee and we're considering starting up Special Interest Groups (S.I.G.) under the danish chapter. I'm thinking about making a gamedesign SIG, - exclusively for industry professionals and IGDA-members.

However, this doesn't solve the NDA-issues. So if you have an idea how to fix it, please let me know.


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