have become interesting lately.
I've been working the last 1½ year as game writer and community manager on Cloud Chamber at Investigate North. Combined with issues in my personal life – my mother's cancer and subsequent death – things have been very quite @ Great Dane Games & @ Tryhart.
Cloud Chamber is launching on STEAM on the 7/8 and I can highly recommend it if you are into astrophysics and mysteries.
However, I was let go from Investigate North at the end of may and I've been spending the time since to get over my mother's death, to have a vacation and to figure out what I'm going to do with the rest of my life. I've been very deep down the existential Rabbit-hole, a short stroll around the french existentialists and I am only just returning to the surface.
I still very much want to work with games and with media.
But I've realised is that I'll probably never have a permanent position in my life. I have a multitude of skills, but the ones that I want to exercise are mostly oriented at work as a consultant or as in fixed-term positions on a contractual basis. I could probably find permanent work as a community manager or as a project manager, but that is not what I want to do and experience have taught me that if I'm not motivated for a job, I mostly likely won't do it very well.
So right now I'm looking for projects & fixed-term positions as a game writer, game designer or interaction designer. This is the life of an artist and I don't mind that - as long as I can make a decent living of it.
Call me if you have a project and could use some solid input to it on those fields.
While I do this, I'll also work on my own projects.
First of: I want to finish aMAZEd (fomerly known as Amazing)
It's been dormant for a long time, but I've picked it up again and it still makes sense (and is fun to play). I've had some design challenges with it – mostly balancing and progression – but have fixed them, so I can now finish it. You can try the demo to the right – the core gameplay in the final game is going to be almost the same, but with a few twists.
I have ideas for other games to follow it, but that can't hardly come as a surprise.
From now on Great Dane Games is going to be my outlet for my own personal projects – the ones that I do on my own. It's not going to be corporate and it is not going to represent anybody else but me.
Second: I want to make a demo of Baby The Knife. You can read more about it here.
See you around :)